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  Topic: Mafia pre-release screenshots (~400 screenshots!)
flovivi

Replies: 42
Views: 6052

PostForum: Mafia 1 Game   Posted: Mon Nov 12, 2018 1:18 pm   Subject: Re: Mafia pre-release screenshots (~400 screenshots!)

That's interesting, though. I've thought about skybox changes but never really thought lights could be done, but the way you say it sounds very plausible.

I haven't tried to implement the idea ye ...
  Topic: PS2/Xbox echo sounds
flovivi

Replies: 2
Views: 165

PostForum: Mafia Mods   Posted: Mon Nov 12, 2018 1:04 pm   Subject: PS2/Xbox echo sounds
I once had those during gameplay at the PC as well. I think perhaps you can try to change some sound settings. I am sure there was echo as well while I played it on PC. I think during the shootout in ...
  Topic: World's first proper custom Mafia character
flovivi

Replies: 64
Views: 10365

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 8:47 am   Subject: World's first proper custom Mafia character
Considering how old the modding community is and the fact that animations seem to be a no-go area, it is amazing that someone just was "thinking about Mafia animations 2 days ago" and then w ...
  Topic: Prequel to Mafia CoLH?
flovivi

Replies: 17
Views: 1371

PostForum: Mafia 1 Game   Posted: Wed Sep 05, 2018 7:32 pm   Subject: Prequel to Mafia CoLH?
That would be amazing. The only thing this game now is missing is nowadays' graphics (anthough it had amazing graphics for it's time). Because the story and the gameplay is fantastic.

Look at this ...
  Topic: All files in Maps folder for Paulie
flovivi

Replies: 3
Views: 388

PostForum: Ask a Modder - Modding   Posted: Thu Aug 23, 2018 9:15 pm   Subject: All files in Maps folder for Paulie
Paulie's jacket's name is "Sako201.bmp". The bloody one (in case that is affected too) is "Sako201BLOOD.bmp". Delete those and the problem should be fixed.





btw, your pr ...
  Topic: The Titanic Mod
flovivi

Replies: 344
Views: 179588

PostForum: Mafia Mods   Posted: Wed Aug 15, 2018 7:02 pm   Subject: The Titanic Mod
What I like about your mod is that the models and textures are not too high quality for the original mafia graphics, but totally enough to be clear, smooth and just stunning. The work and dedication y ...
  Topic: What makes glass breakable?
flovivi

Replies: 7
Views: 1171

PostForum: Ask a Modder - Modding   Posted: Mon Jul 16, 2018 10:45 pm   Subject: What makes glass breakable?
As far as I remember, you need to add an extension to the model with hexeditor. To flag it as glass object. Then simply add a collider to it with Mafia world editor and it should break when you shoot ...
  Topic: Did 2K Czech buy 3D Assets for Mafia2?
flovivi

Replies: 2
Views: 515

PostForum: Mafia 2 Game   Posted: Sat Jun 30, 2018 7:25 pm   Subject: Re: Did 2K Czech buy 3D Assets for Mafia2?
Third possibility: The developer sold or licensed them.

hmm... that could be possible too, since developers usually don't reuse their assets, even if they are very nice. Mafia 1 has some amazing sou ...
  Topic: Did 2K Czech buy 3D Assets for Mafia2?
flovivi

Replies: 2
Views: 515

PostForum: Mafia 2 Game   Posted: Sat Jun 30, 2018 12:58 pm   Subject: Did 2K Czech buy 3D Assets for Mafia2?
Hello all, long time no see Wink

I just was looking around in the internet to look for some 3d models of old appartment buildings for my unity game/project.

Then I came across these:
https://www ...
  Topic: Expanding Yellow Petes Gunshop
flovivi

Replies: 3
Views: 731

PostForum: Ask a Modder - Modding   Posted: Mon May 28, 2018 7:10 am   Subject: Expanding Yellow Petes Gunshop
Did you see them when in MWE, just not in game? This is, I think, because of the rendering. The map is kind of huge, and computers that time could not render the whole scene at once, this is why some ...
  Topic: Altering Pedestrians
flovivi

Replies: 4
Views: 797

PostForum: Ask a Modder - Modding   Posted: Wed May 23, 2018 9:21 am   Subject: Altering Pedestrians
It would be interesting to find out where the developers put the code that is responsible for what guns the police or the street gangsters are carrying, or the civilians you drag out of a car (sometim ...
  Topic: The Mafia 4 that could've been
flovivi

Replies: 10
Views: 2200

PostForum: Games Off-Topic   Posted: Sun Apr 22, 2018 10:22 pm   Subject: The Mafia 4 that could've been
Check out the "Beauty Shots" of this wonderful piece of art.

http://polycount.com/discussion/118098/escape-public-enemies-team-penyx


THIS is what mafia 3 should have looked like.
...
  Topic: DCED Enemy delete
flovivi

Replies: 5
Views: 1255

PostForum: Ask a Modder - Tools   Posted: Mon Apr 09, 2018 11:05 am   Subject: DCED Enemy delete
DCED is very buggy. Sometimes, after saving and reopening I find out that some of my scripts name have weird characters and are empty. Or they just disappear (i guess that's what you meant) It happens ...
  Topic: World's first proper custom Mafia character
flovivi

Replies: 64
Views: 10365

PostForum: Mafia Mods   Posted: Tue Mar 20, 2018 4:44 pm   Subject: World's first proper, custom Mafia character
This is groundbreaking. This is amazing!

Honestly, the developers of this game should be proud to see how devoted their fans of this game are. This is really amazing...

I remember when people ...
  Topic: I'm interested in the history of this site.
flovivi

Replies: 4
Views: 1160

PostForum: Site Discussion   Posted: Sun Mar 04, 2018 11:29 pm   Subject: I'm interested in the history of this site.
My post might not really be of use, but... man, all the posts, pictures, eventually even mods, all gone? Because someone forgot to pay the bills? Well, I guess even the real mafia isn't that cruel and ...
 
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