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  Topic: Mafia Freeride Extended Mod
flovivi

Replies: 51
Views: 28651

PostForum: Mafia Mods   Posted: Tue Sep 08, 2020 8:40 am   Subject: Re: Mafia Freeride Extended Mod
(I think one of the original Mafia's problem is: the player needs to go back into the town, because Countryside doesn't have any gas stations.)

Hmm Thinking Not unless someone could maybe script
in a g ...
  Topic: Mafia : City of Lost Heaven DEFINITIVE EDITION
flovivi

Replies: 252
Views: 24040

PostForum: Mafia 1 Game   Posted: Wed May 20, 2020 9:51 am   Subject: Mafia : City of Lost Heaven DEFINITIVE EDITION
Honestly, I feel the Mafia II remastered Mod is even better than the official remaster. IF they just could give us the developer tools then we could show them what a remaster is supposed to look like. ...
  Topic: What Mafia 1 versions exist?
flovivi

Replies: 15
Views: 2431

PostForum: Mafia 1 Game   Posted: Mon May 11, 2020 7:23 am   Subject: What Mafia 1 versions exist?
I don't remember in which version that was, but in one of the versions i noticed that cars get damage textures when they hit something (other cars, ...). I remember that clearly because it looks very ...
  Topic: Mobtown
flovivi

Replies: 8
Views: 1865

PostForum: Mafia Mods   Posted: Fri Apr 10, 2020 5:41 pm   Subject: Re: Mobtown


I'm surprised you noticed that detail - thank you! Smile

I always get lost in little details, but I enjoy that somwhow.

Fantastic, mate, I could watch such videos all day! Smile

As for the vir ...
  Topic: Mobtown
flovivi

Replies: 8
Views: 1865

PostForum: Mafia Mods   Posted: Thu Apr 02, 2020 1:35 pm   Subject: Mobtown
Amazing... just... amazing...

love that attention to details (the street light breaks during the explosion, and so on)
  Topic: Disapearing objects
flovivi

Replies: 6
Views: 2438

PostForum: Mafia Mod Help   Posted: Sun Mar 22, 2020 5:19 pm   Subject: Disapearing objects
I am sure it's either because of sectors or "occluders".

I had the same problem in freeride extreme after I made Carlo's backyard accessable. Deleting them (the occluder things) should d ...
  Topic: 3DS MAX .4ds import/export
flovivi

Replies: 6
Views: 2207

PostForum: Mafia Mod Help   Posted: Wed Feb 05, 2020 9:38 am   Subject: 3DS MAX .4ds import/export
Why isn’t the newest, best version in our downloads section?

Last time I tried to get hold of the script I had to crawl through so many pages that I could not understand because they weren’t i ...
  Topic: creating sectors for better optimization?
flovivi

Replies: 9
Views: 2247

PostForum: Ask a Modder - Modding   Posted: Thu Dec 19, 2019 7:15 pm   Subject: Re: creating sectors for better optimization?


the next attempt was no better

https://drive.google.com/open?id=1_QnQx2qHHn4n5Hb_-O6Bpbcg3CKK0YgN

I think the second attempt is much better!

The reason everything is dark is because you ...
  Topic: How to insert weapons into script using Bscript
flovivi

Replies: 4
Views: 2575

PostForum: Ask a Modder - Tools   Posted: Tue Dec 03, 2019 6:16 pm   Subject: How to insert weapons into script using Bscript
I think you have to place the gun model onto the map, best works with MWE, and then write a small script. The command that creates a gun from a model is called createweaponfromframe.

What I always ...
  Topic: Mafia Actually Really Remastered (By You, Not Yet)
flovivi

Replies: 131
Views: 80297

PostForum: Mafia Mods   Posted: Sun Dec 01, 2019 7:23 pm   Subject: Re: Mafia Actually Really Remastered (By You, Not Yet)
The original Mafia textures, as far as I've been able to see, were made by taking pictures of storefronts from Belfast, Glasgow, etc...

Was curious and checked out some pictures of the places you ...
  Topic: Mafia Actually Really Remastered (By You, Not Yet)
flovivi

Replies: 131
Views: 80297

PostForum: Mafia Mods   Posted: Sat Nov 30, 2019 8:03 am   Subject: Re: Mafia Actually Really Remastered (By You, Not Yet)
I've used AI upscaling technology to double/quadruple most of the textures.

I must say I actually like this method muuuuch more than entirely replacing all textures. Because the original feeling, a ...
  Topic: using modified models
flovivi

Replies: 9
Views: 3446

PostForum: Ask a Modder - Modding   Posted: Sat Sep 14, 2019 3:29 pm   Subject: using modified models
It is possible to apply a rotation to objects(like opening the trunk) and it is also possible to set the car as a parent for 3D objects like guns, so that the gun will move with the car. However, it i ...
  Topic: Mafia: The Hit
flovivi

Replies: 13
Views: 5336

PostForum: Mafia 1 Game   Posted: Thu Feb 14, 2019 10:46 pm   Subject: Mafia: The Hit
My jaw dropped so **** hard that I had to undergo a surgery to put it back in, just for it to drop again!

No honestly, this is amazing. Truly amazing.
  Topic: Mafia pre-release screenshots (over 400 screenshots!)
flovivi

Replies: 57
Views: 29922

PostForum: Mafia 1 Game   Posted: Fri Feb 08, 2019 3:18 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)
The progress that they made within just one year from clumsy low poly characters and low res textures to what we finally got is amazing. Cant believe that in a few years this game is 20 years old. An ...
  Topic: Mod to make parking of cars happen more frequently
flovivi

Replies: 1
Views: 2275

PostForum: Ask a Modder - Modding   Posted: Mon Dec 10, 2018 10:07 am   Subject: Mod to make parking of cars happen more frequently
I think this script, as well as how traffic behaves (which turn to take, stop when red light, stop when car comes from the right, drivings pullig a gun when you hijack a car,...) is all hardcoded and ...
 
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