FAQFAQ    Board RulesBoard Rules    SearchSearch    LotteryLottery    RouletteRoulette    UsergroupsUsergroups
     RegisterRegister  ProfileProfile    Log in to check your private messagesLog in to check your private messages    Shop    Log inLog in 
View posts since last visitView your postsView unanswered posts

Search found 21 matches
Mafiascene.com Forum Index
Author Message
  Topic: Mafia : City of Lost Heaven DEFINITIVE EDITION COMING SOON
arbitrarymobster

Replies: 86
Views: 6578

PostForum: Mafia 1 Game   Posted: Sun Jun 14, 2020 4:27 pm   Subject: Mafia : City of Lost Heaven DEFINITIVE EDITION COMING SOON
I agree with others regarding the main concern: driving. So much of the game is driving, and yet there is no support for wheels in the sequel, and no manual transmission / clutch. Even LA Noire had wh ...
  Topic: Mafia 2: Modding Tookit
arbitrarymobster

Replies: 49
Views: 29924

PostForum: Mafia Mods   Posted: Fri Aug 17, 2018 4:55 pm   Subject: Re: Mafia 2: Modding Tookit
@Osaru: I manually edited using a hex editor. It was a lot of work.

Oh? Do you know how this file structure is layed out? It could really help me. Smile

I figured out about 90% of the file. It is l ...
  Topic: Mafia 2: Modding Tookit
arbitrarymobster

Replies: 49
Views: 29924

PostForum: Mafia Mods   Posted: Thu Aug 09, 2018 5:22 pm   Subject: Mafia 2: Modding Tookit
@Osaru: I manually edited using a hex editor. It was a lot of work.
  Topic: Mafia 2: Modding Tookit
arbitrarymobster

Replies: 49
Views: 29924

PostForum: Mafia Mods   Posted: Mon Jul 30, 2018 9:11 pm   Subject: Re: Mafia 2: Modding Tookit (Very Experimental)
@ASM: EntityDataStorage_0.bin in each vehicle archive contains handling data for each vehicle: Weight; Horsepower; gears; etc.

Isn't that data located in "vehicles.tbl"? The only data i s ...
  Topic: Mafia 2: Modding Tookit
arbitrarymobster

Replies: 49
Views: 29924

PostForum: Mafia Mods   Posted: Thu Jul 19, 2018 9:03 pm   Subject: Mafia 2: Modding Tookit (Very Experimental)
@ASM: EntityDataStorage_0.bin in each vehicle archive contains handling data for each vehicle: Weight; Horsepower; gears; etc.
  Topic: M Editor
arbitrarymobster

Replies: 56
Views: 33466

PostForum: Mafia Mods   Posted: Tue Sep 05, 2017 10:41 pm   Subject: M Editor
Great looking tool, I look forward to using it.

I installed and ran it and it detected my version as 1.0, but it is actually 1.3. I clicked around and when I clicked vehicles, it said I needed to ...
  Topic: [WIP] RCS Real Car Sounds by Spieder3
arbitrarymobster

Replies: 15
Views: 7634

PostForum: Mafia Mods   Posted: Tue Aug 08, 2017 2:13 am   Subject: Re: [WIP] RCS Real Car Sounds by Spieder3

The majority of the cars in Mafia are three speeds. Third gear is direct drive which means that the input shaft and output shaft are locked together with no gear reduction. In the video you posted t ...
  Topic: [WIP] RCS Real Car Sounds by Spieder3
arbitrarymobster

Replies: 15
Views: 7634

PostForum: Mafia Mods   Posted: Mon Aug 07, 2017 5:41 pm   Subject: Re: [WIP] RCS Real Car Sounds by Spieder3


I have added gear noise to the cars, but the problem is that Mafia doesn't mute the noise in gears above second. In RL these cars made noise in first and second gears, but third or higher were dir ...
  Topic: [WIP] RCS Real Car Sounds by Spieder3
arbitrarymobster

Replies: 15
Views: 7634

PostForum: Mafia Mods   Posted: Tue Jul 25, 2017 10:12 pm   Subject: Re: [WIP] RCS Real Car Sounds by Spieder3
Oh, I've always wanted this. Of course only if it sounds as good as the fake ones Laughing One thing we don't really get in MAFIA at all is gear noise.

Very cool project.

I have added gear noise to ...
  Topic: Real Car Facing MOD v1.6
arbitrarymobster

Replies: 309
Views: 190133

PostForum: Mafia Mods   Posted: Sat Jul 22, 2017 4:02 pm   Subject: Real Car Facing MOD v1.6
@silent_gxg: Try opening the model in 4ds manager and scroll to the bottom of the texture list. At the bottom there is a texture called "vilagosszurke2.bmp." Try changing it to vajszin.bmp&q ...
  Topic: Real Car Facing MOD v1.6
arbitrarymobster

Replies: 309
Views: 190133

PostForum: Mafia Mods   Posted: Sat Jul 01, 2017 4:03 pm   Subject: Real Car Facing MOD v1.6
@neutral: Does this suffice?

https://youtu.be/vLXAX743Fqc
  Topic: Real Car Facing MOD v1.6
arbitrarymobster

Replies: 309
Views: 190133

PostForum: Mafia Mods   Posted: Thu Jun 29, 2017 1:00 pm   Subject: Real Car Facing MOD v1.6
@neutral: You do not have to choose between freeride and movie appearing correctly. Take a look at the video I posted. The beginning in front of the bar is model chemaFor01 in movie... then the scene ...
  Topic: Real Car Facing MOD v1.6
arbitrarymobster

Replies: 309
Views: 190133

PostForum: Mafia Mods   Posted: Wed Jun 28, 2017 3:32 pm   Subject: Real Car Facing MOD v1.6
@kamelot: That is correct. I modified the models to fix the doors. Somewhere in this thread I offered to help, pre-release, but...
  Topic: Real Car Facing MOD v1.6
arbitrarymobster

Replies: 309
Views: 190133

PostForum: Mafia Mods   Posted: Mon Jun 26, 2017 7:48 pm   Subject: Real Car Facing MOD v1.6
Great work. Extremely enjoyable, many thanks.

https://youtu.be/CJasPA0q5g0
  Topic: 1st person in car
arbitrarymobster

Replies: 2
Views: 3664

PostForum: Ask a Modder - Tools   Posted: Thu Feb 09, 2017 3:09 pm   Subject: 1st person in car
You need to move the object "head" from the center of the car in front of the windshield to inside the vehicle where the driver's head should be in zmodeler.
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group

Generation Time: 0.012 | Queries: 22