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  Topic: MAFIA 2 - a way to import modded objects into the scene
Tosyk

Replies: 105
Views: 50127

PostForum: Mafia Mods   Posted: Sat Dec 14, 2019 12:09 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
thanks for answers guys!
  Topic: MAFIA 2 - a way to import modded objects into the scene
Tosyk

Replies: 105
Views: 50127

PostForum: Mafia Mods   Posted: Wed Dec 04, 2019 8:44 pm   Subject: Re: MAFIA 2 - a way to import modded objects into the scene
I'm not into Mafia 2, but I wonder how are interiors handled in there? Is it the same as in Mafia 1 - sector + portals?wondering that too
  Topic: Changing camera distance, some missions not changing
Tosyk

Replies: 13
Views: 4067

PostForum: Ask a Modder - Modding   Posted: Tue Nov 19, 2019 9:07 pm   Subject: Changing camera distance, some missions not changing
ASM, that's great! thank you!
  Topic: Changing camera distance, some missions not changing
Tosyk

Replies: 13
Views: 4067

PostForum: Ask a Modder - Modding   Posted: Wed Nov 13, 2019 9:01 pm   Subject: Re: Changing camera distance, some missions not changing
Here's a small script that lets you toggle between 70� and 90� FOV by pressing the primary speed limiter key. To use it with Mafia Patcher, create a file named script.sc with the script in your Ma ...
  Topic: Testing a ride-able train
Tosyk

Replies: 9
Views: 2798

PostForum: Mafia Mods   Posted: Mon Oct 28, 2019 2:03 pm   Subject: Testing a ride-able train
I like you can actually walk inside. Is it possible to make its path not straight?
  Topic: Collisions and how to make them
Tosyk

Replies: 11
Views: 4931

PostForum: Ask a Modder - Modding   Posted: Wed Mar 14, 2018 5:28 pm   Subject: Re: Collisions and how to make them
Sent you a PM. :)you'r pm box seem full Cautious
  Topic: Collisions and how to make them
Tosyk

Replies: 11
Views: 4931

PostForum: Ask a Modder - Modding   Posted: Tue Mar 06, 2018 7:09 pm   Subject: Re: Collisions and how to make them
ASM, man. I'm Tosyk from old russian modding community. We talked years ago via ICQ if I recall. I still talking with MrF and GOLOD from time to time. Can we discuss some things related to level editi ...
  Topic: Collisions and how to make them
Tosyk

Replies: 11
Views: 4931

PostForum: Ask a Modder - Modding   Posted: Sun Mar 04, 2018 10:47 am   Subject: Re: Collisions and how to make them

is there a way to make collision for interiors beyond MWE and then put them into editor?

I currently see two options:

You can create invisible collision meshes for your interior in your DCC pa ...
  Topic: Collisions and how to make them
Tosyk

Replies: 11
Views: 4931

PostForum: Ask a Modder - Modding   Posted: Wed Feb 28, 2018 10:38 pm   Subject: Re: Collisions and how to make them
Maybe there's something weird about the model (such as degenerate triangles). Do you mind sharing your model so I can have a look?resolved craches by replacing tree.klz with clear one new collision ...
  Topic: Collisions and how to make them
Tosyk

Replies: 11
Views: 4931

PostForum: Ask a Modder - Modding   Posted: Tue Feb 27, 2018 9:03 am   Subject: Re: Collisions and how to make them
How did you add the model to the scene? If it is added as model instance via scene2.bin, you need to select one of the model's mesh objects via Y + Left Mouse Button (assuming you're using MWE v0.4.0) ...
  Topic: Collisions and how to make them
Tosyk

Replies: 11
Views: 4931

PostForum: Ask a Modder - Modding   Posted: Mon Feb 26, 2018 12:28 pm   Subject: Collisions and how to make them
Hello everyone,

I wonder how to make and edit collision. I have some global ideas on redoing the map and I want to understand the working with collision.

I tried to make a copy of MY road in MWE ...
 
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