FAQFAQ    Board RulesBoard Rules    SearchSearch    LotteryLottery    RouletteRoulette    UsergroupsUsergroups
     RegisterRegister  ProfileProfile    Log in to check your private messagesLog in to check your private messages    Shop    Log inLog in 
View posts since last visit View your posts View unanswered posts

Search found 147 matches
Mafiascene.com Forum Index
Author Message
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Sun Mar 03, 2019 4:12 am   Subject: MAFIA 2 - a way to import modded objects into the scene
AsaSK: I will have to ask, but I doubt it. The way I see it, the easiest solution would be making a low poly - low texture LOD.

I have heard that you could do it using a feature of 3ds max. I have ...
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Thu Feb 28, 2019 6:46 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
Well, as you may have noticed, FPS drops do occur during gameplay in some places of converted Lost Heaven in Mafia 2.

The solution of this problem seems to be simple. The model of the city is too ...
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Tue Feb 26, 2019 10:31 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
Unfortunately, the trams don't work. It is just a static model.
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Tue Feb 26, 2019 8:28 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
Version 2.0 of the Lost Heaven convert has been released recently. You can download it and play.

Download: http://www.playground.ru/files/mafia_2_the_city_of_lost_heaven_map_v_2_0-184656/

Here ...
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Thu Feb 21, 2019 3:57 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
@AMadeMan Traffic is fundemental for good gameplay and fun, but I don't think that is the only thing missing. Obviously it is all up to agens, but I personally hope that he will also fix shadows and r ...
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Wed Feb 20, 2019 11:29 am   Subject: MAFIA 2 - a way to import modded objects into the scene
Agens is updating his mod and he has released a trailer! Take a look!

https://www.youtube.com/v/INV3r9Mi5Oc
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Sat Jan 19, 2019 11:49 am   Subject: MAFIA 2 - a way to import modded objects into the scene
In case I forgot to mention, Zmodeler supports importing models from city_crash.sds, which means that it is possible to add details to new maps such as trees. Hopefully, we will get more of these upda ...
  Topic: Daylight Robbery
T3mas1

Replies: 15
Views: 1358

PostForum: Mafia Mods   Posted: Mon Jan 07, 2019 4:28 pm   Subject: Daylight Robbery
404 Not Found :/
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Fri Dec 21, 2018 6:27 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
With the AREA editor, which we already have, agens managed to make new AREAs and split LH into parts.

Zmodeler reads AREAs and can display them. This is how it looks:
https://i.imgur.com/Yk5QADj ...
  Topic: Mafia 2: Modding Tookit
T3mas1

Replies: 49
Views: 12610

PostForum: Mafia Mods   Posted: Sat Dec 08, 2018 6:57 pm   Subject: Mafia 2: Modding Tookit
Sure
A map mod bringing the countryside from Mafia 1 into Mafia 2 has been already released, more information can be found here: http://mafiascene.com/forum/viewtopic.php?t=10250&start=45
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Thu Dec 06, 2018 6:48 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
So I have some new information about the map conversion that agens is doing. Unfortunately that is no good news.

Agens started converting the city of Lost Heaven into M2. But the map is too big fo ...
  Topic: Remaster/redux/hd
T3mas1

Replies: 3
Views: 917

PostForum: Mafia Mods   Posted: Fri Nov 30, 2018 8:57 pm   Subject: Remaster/redux/hd
How many of these remastered models do you have?
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Mon Nov 26, 2018 3:51 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
The first map mod

https://www.youtube.com/v/ATSIG4-1O3c
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Thu Nov 08, 2018 9:31 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
Collisions for the countryside map from Mafia 1
https://www.youtube.com/v/apdAPtiAezw

This has been achieved with Zmodeler 3 by Oleg.

This year is very interesting as far as Mafia 2 is con ...
  Topic: MAFIA 2 - a way to import modded objects into the scene
T3mas1

Replies: 71
Views: 17499

PostForum: Mafia Mods   Posted: Sun Oct 28, 2018 11:28 am   Subject: MAFIA 2 - a way to import modded objects into the scene
Greavesy has been working on reversing collision data very hard. As a test he converted a part from the GTA SA map and made collisions for it. It is still buggy, but there's certainly some progress! ...
 
Page 1 of 10 Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group

Generation Time: 0.020 | Queries: 22