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  Topic: missions .4ds to .3ds question
R_J_V

Replies: 9
Views: 447

PostForum: Ask a Modder - Modding   Posted: Mon Nov 06, 2017 11:53 am   Subject: missions .4ds to .3ds question
Well whatever it was, the v3 script does the trick. Nothing is rotated or out of position anymore. I tried it on a mission model and a car model. The only issues I have are with the materials.

For ...
  Topic: missions .4ds to .3ds question
R_J_V

Replies: 9
Views: 447

PostForum: Ask a Modder - Modding   Posted: Sun Nov 05, 2017 2:01 pm   Subject: missions .4ds to .3ds question
That looks very promising. I quickly imported to 3dsmax and exported again...there seems to be some issue with the positioning, but other than that it all seems to work, at least in mafia world editor ...
  Topic: missions .4ds to .3ds question
R_J_V

Replies: 9
Views: 447

PostForum: Ask a Modder - Modding   Posted: Sun Nov 05, 2017 1:12 pm   Subject: missions .4ds to .3ds question
Thanks a bunch, I'll give it a spin when I get the chance.
  Topic: missions .4ds to .3ds question
R_J_V

Replies: 9
Views: 447

PostForum: Ask a Modder - Modding   Posted: Sun Nov 05, 2017 12:40 pm   Subject: missions .4ds to .3ds question
That would be great. I noticed that zmodeler2 doesn't want to import without registration. Besides that, the exporting directly from 3ds max would be a lot easier.
  Topic: missions .4ds to .3ds question
R_J_V

Replies: 9
Views: 447

PostForum: Ask a Modder - Modding   Posted: Sun Nov 05, 2017 10:55 am   Subject: missions .4ds to .3ds question
Thanks, I will give that a go later, although it sounds a bit fiddly Very happy
  Topic: missions .4ds to .3ds question
R_J_V

Replies: 9
Views: 447

PostForum: Ask a Modder - Modding   Posted: Sun Nov 05, 2017 8:52 am   Subject: missions .4ds to .3ds question
I have been playing around with zmodeler and Mr F's .4ds importer and am running into some issues.

I'd like to edit some mission models and zmodeler doesn't seem to accept the hierarchy or complexi ...
 
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