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  Topic: Rotation via script
GOLOD55

Replies: 4
Views: 2305

PostForum: Ask a Modder - Modding   Posted: Wed Apr 19, 2017 6:40 am   Subject: Rotation via script
quat constructing (via sincos or quat_make) is good.
but one of the other ways has the most lil script seem - via quat_slerping:

dim_frm 1
dim_flt 20

findframe 0, "popel11"

vect_s ...
  Topic: Mafaextendedhudmap
GOLOD55

Replies: 1
Views: 1116

PostForum: Mafia Mods   Posted: Sat Dec 24, 2016 12:52 pm   Subject: Mafaextendedhudmap
A fresh lil exe-mod..

MafaExtendedHudMap EXE-mod for Mafia.the.city.of.lostheaven \\25.12.2016
for mafia 1.0 only(!)
-----------------------
whats new:
1. ingame_map extended for country
2. i ...
  Topic: Removing HUD
GOLOD55

Replies: 7
Views: 2695

PostForum: Mafia I Help   Posted: Wed Jun 01, 2016 6:20 pm   Subject: Removing HUD
upload exe. ill look.
  Topic: Removing HUD
GOLOD55

Replies: 7
Views: 2695

PostForum: Mafia I Help   Posted: Wed Jun 01, 2016 4:23 pm   Subject: Removing HUD
addresses of carHUD lines for exe1.0 (dec):
2411792 speed
2411836 tacho
2411880 fuel

u see there value 0D1374FF - it is BGRA. change it to 00000000 (or A=00)
  Topic: Elevator example
GOLOD55

Replies: 2
Views: 3001

PostForum: Modding Tutorials   Posted: Fri May 27, 2016 9:11 am   Subject: Elevator example
speccolls? interesting. i didn't check its moving via actor_setplacement.
--
tram_actor is suitable for the moving_lift fine also.
--
the only klz moved clipp is bridge. it may be used too. but it ...
 
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