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  Topic: Rotation via script

Replies: 4
Views: 3619

PostForum: Ask a Modder - Modding   Posted: Wed Apr 19, 2017 6:40 am   Subject: Rotation via script
quat constructing (via sincos or quat_make) is good.
but one of the other ways has the most lil script seem - via quat_slerping:

dim_frm 1
dim_flt 20

findframe 0, "popel11"

vect_s ...
  Topic: Elevator example

Replies: 2
Views: 3871

PostForum: Modding Tutorials   Posted: Fri May 27, 2016 9:11 am   Subject: Elevator example
speccolls? interesting. i didn't check its moving via actor_setplacement.
tram_actor is suitable for the moving_lift fine also.
the only klz moved clipp is bridge. it may be used too. but it ...
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