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  Topic: MAFIA 2 - a way to import modded objects into the scene
Duelist

Replies: 74
Views: 19865

PostForum: Mafia Mods   Posted: Thu Dec 06, 2018 5:34 pm   Subject: MAFIA 2 - a way to import modded objects into the scene
I'm not into Mafia 2, but I wonder how are interiors handled in there? Is it the same as in Mafia 1 - sector + portals?
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Thu Dec 06, 2018 5:20 pm   Subject: World's first proper custom Mafia character
I've added support for billboard, mirror and glow objects to both; importer and exporter. Looks like every 4DS object can be imported, edited and exported back. Also rewrote material flags and materia ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Wed Nov 21, 2018 8:33 pm   Subject: Re: World's first proper custom Mafia character

He wasn't asking for HD2 there but advising me to check if something from HD2 tools can be used for Mafia. There wasn't anthing new. 4DS tools doesn't import any skin data but from the looks of it - ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Tue Nov 20, 2018 7:47 pm   Subject: World's first proper custom Mafia character
Thanks. Adding support for animations would be no problem, but without proper character importer for HD2 it wouldn't look like this in 3D Max. Bones/skeleton would be moving as they should but base mo ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Mon Nov 19, 2018 8:45 pm   Subject: Re: World's first proper custom Mafia character
This can be very useful for other mods such as the Titanic mod and Real Car Facing.
I thought of proper zombie mod but I don't know if enemies can have different walking/running animations from playe ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 124
Views: 48608

PostForum: Mafia Mods   Posted: Mon Nov 19, 2018 8:32 pm   Subject: Mafia Freeride-Expansion Country+city
As much I find sectors to be easy to create/move/rotate through hex/scripts/excel, an ability to edit and export them using 3D Max is soooo much more convenient. It also alows for stuff that is either ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Sat Nov 10, 2018 6:12 pm   Subject: Re: World's first proper custom Mafia character
Please continue doing amazing work Duelist. Without you, we wouldn't be where we are in Mafia modding today.
Thanks Smile Heh, and I registered here with "trash" nickname/email only to downloa ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 5:36 pm   Subject: Re: World's first proper custom Mafia character
I don't know where you popped up from Duelist, but your stuff is incredible. Tutorial is much appreciated, too! Applause
From my mother's... No no no...don't do that! Hehe, thanks Smile

Considering how old the modding communit ...
  Topic: Changing race direction
Duelist

Replies: 7
Views: 2367

PostForum: Modding Tutorials   Posted: Fri Nov 09, 2018 4:53 pm   Subject: Changing race direction
Test bump for making this topic visible again.
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 124
Views: 48608

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 4:52 pm   Subject: Mafia Freeride-Expansion Country+city
Test bump for making this topic visible again.
  Topic: Racing circuits 4-pack
Duelist

Replies: 31
Views: 6540

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 4:46 pm   Subject: Racing circuits 4-pack
Test bump for making this topic visible again.
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Thu Nov 08, 2018 8:53 pm   Subject: World's first proper custom Mafia character
I know that topics are going down or being bumped by replies. I mean not visible at all - even through "View your posts" option. Maybe I should have wrote removed instead of not visible. The ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Thu Nov 08, 2018 4:58 pm   Subject: World's first proper custom Mafia character
I haven't done anything for the past months.

Normals still require some work. Import and export themselves work ok, but I'm doing some stuff with characters models in between and they are lost in t ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 75
Views: 16927

PostForum: Mafia Mods   Posted: Sat Jul 21, 2018 11:19 am   Subject: World's first proper custom Mafia character
I've solved terrible performance of exporting vertex normals. It was just a really really dumb part of the code in one of the loops. Even though I was looking at it whole time nothing occured to me Sticking out tongue ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 1917

PostForum: Ask a Modder - Tools   Posted: Fri Jul 13, 2018 2:49 pm   Subject: Looking for latest 3DS Max export script
Doesn't seem like an exporter error. Did you overwrite an object that had lightmap created or face collision assigned to it in the scene? This would generate this kind of error since you're changing s ...
 
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