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  Topic: Water Shader Mod: reflection problem
Duelist

Replies: 11
Views: 890

PostForum: Mafia Mod Help   Posted: Mon Jul 24, 2017 4:13 pm   Subject: Water Shader Mod: reflection problem
I'm glad everything works. You'd have to edit scene2.bin for camera distance. WidescreenFix only allows options that are already listed there.
  Topic: Water Shader Mod: reflection problem
Duelist

Replies: 11
Views: 890

PostForum: Mafia Mod Help   Posted: Sun Jul 23, 2017 3:45 pm   Subject: Re: Water Shader Mod: reflection problem
*If I am correct UDD when patching the cache.bin files
makes the textures crisper and sharper?*

No, it only makes all of them render from start. To get sharper textures You'd have to set Anisotrop ...
  Topic: Water Shader Mod: reflection problem
Duelist

Replies: 11
Views: 890

PostForum: Mafia Mod Help   Posted: Sun Jul 23, 2017 2:11 pm   Subject: Water Shader Mod: reflection problem
From what I understand Your optimized mod only increases view distance and does GOLODs UDD cache patch. You can achieve same result with changing view distance in WidescreenFix.ini and it doesn't conf ...
  Topic: Water Shader Mod: reflection problem
Duelist

Replies: 11
Views: 890

PostForum: Mafia Mod Help   Posted: Sun Jul 23, 2017 11:52 am   Subject: Water Shader Mod: reflection problem
What are your mafia settings? WS works for me at in-game settings maxed out and setup settings like below:

http://i.imgur.com/DeODcvv.png

You are using some kind of view distance mod, did you tr ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Mon Jul 17, 2017 1:57 pm   Subject: Mafia Freeride-Expansion Country+city
Well, was worth a try.

After looking at RCF topic I gave shader water a go today at last. It looks awesome

http://i.imgur.com/rjWJHA3.png
http://i.imgur.com/mmmvn2G.png
http://i.imgur.com ...
  Topic: Creating your own menu
Duelist

Replies: 2
Views: 469

PostForum: Ask a Modder - Modding   Posted: Wed Jul 05, 2017 11:42 am   Subject: Creating your own menu
I don't know about first 3 points but 4th is easy to solve. You'd have to edit *.mnu files in hex editor which is quite easy.
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Sun Jun 11, 2017 9:05 pm   Subject: Re: Mafia Freeride-Expansion Country+city
This won't help :/ Maybe if it could also dump from game memory to compare them, but that probably wouldn't help either since they show up after going away and back. Have you seen what I wrote earlier ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Sat Jun 10, 2017 9:46 am   Subject: Re: Mafia Freeride-Expansion Country+city
Interesting. Based off the examples you posted it looks like M corresponds to flag 2 and S to flag 64.
Strange way to set flags considering there's at least 13 of them. It also looks like original LS ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Mon Jun 05, 2017 10:02 pm   Subject: Mafia Freeride-Expansion Country+city
Thanks Smile There's a bit more but it's not ready to show yet.

Yes, MWE doesn't support extracting flags from those tags, probably because I was not aware of any official models using that. That's so ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Wed May 31, 2017 9:46 pm   Subject: Re: Mafia Freeride-Expansion Country+city
Isn't that about action button detector range, or am I missing something? How thick is the wall?
Lucas Bertone station thick. Apparently it didn't work becouse script with detector_waitforuse can be ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Fri May 19, 2017 9:36 pm   Subject: Mafia Freeride-Expansion Country+city
Does anyone know how to make a switch (single script) that could be used from both sides of the wall? Neither standard object + script or model object going through wall + script seems to work or I'm ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 49
Views: 15009

PostForum: Mafia Mods   Posted: Fri Mar 31, 2017 2:43 pm   Subject: Mafia Freeride-Expansion Country+city
I have found a way to sort cache objects by X and Y. At first I did it every 500 units but it gave me 50 cache groups which was a bit too much (Sticking out tongue), so I tried every 1000 next and I liked the result. ...
  Topic: C'est la vie (Chameleon the game that never reached us)
Duelist

Replies: 20
Views: 8860

PostForum: Games Off-Topic   Posted: Tue Feb 14, 2017 1:50 pm   Subject: C'est la vie (Chameleon the game that never reached us)
StarForce drivers shouldn't uninstall with game I think, but it doesn't matter anymore. I gave up on polish version, it was impossible to run it on w7. I have downloaded some russian repack instead, i ...
  Topic: Real Car Facing MOD v1.6
Duelist

Replies: 241
Views: 74347

PostForum: Mafia Mods   Posted: Fri Feb 10, 2017 7:12 pm   Subject: Real Car Facing MOD v1.6
@Kaminsky
You can try to use ENB dx8 to dx9 converter ([url=http://enbdev.com/convertor_dx8_dx9_v0036.htm]LINK) and see if it helps (it fixes cars shadows flickering for example). You should also set ...
  Topic: C'est la vie (Chameleon the game that never reached us)
Duelist

Replies: 20
Views: 8860

PostForum: Games Off-Topic   Posted: Tue Feb 07, 2017 8:20 pm   Subject: C'est la vie (Chameleon the game that never reached us)
Hmm, did You install some SF protected game previously (maybe with newer version that supports w7) so Chameleon didn't have to? Also can You tell me what product version (not file version) is Your sfs ...
 
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