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  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 136
Views: 75611

PostForum: Mafia Mods   Posted: Sun Aug 23, 2020 1:25 pm   Subject: Mafia Freeride-Expansion Country+city
Impossible Man, are you going to argue with me, an author, on my own mod status?

Didn't strike you that maybe these are 2 completely different mods, made by different people?
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 136
Views: 75611

PostForum: Mafia Mods   Posted: Fri Aug 21, 2020 10:58 am   Subject: Mafia Freeride-Expansion Country+city
There aren't any updates. My mod is canceled and nothing was done here since 2018.

Once I get some time I would like to show what was actually done.
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Wed Jul 22, 2020 3:41 pm   Subject: World's first proper custom Mafia character
Glad to hear that. I have added link to the first post and updated archive posted earlier with fixed exporter version.
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Tue Jul 21, 2020 4:35 pm   Subject: World's first proper custom Mafia character
Try now https://drive.google.com/file/d/1EBVCJSsa6xsCeT62iDchhveOZcIgGlFl/view?usp=sharing
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Tue Jul 21, 2020 2:38 pm   Subject: World's first proper custom Mafia character
Mhm, can you import Trevor, click prepare mesh button, select model, select skin and in maxscripts listener pink input window part paste this (print (skinOps.GetBoneName $.skin (skinOps.GetVertexWeigh ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Tue Jul 21, 2020 12:58 pm   Subject: World's first proper custom Mafia character
Even if you just import it and don't change anything you have to press Prepare mesh button before exporting it back. Try to do this on Trevor or Tommy and let me know if it is still messed up.

Like ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 12:43 pm   Subject: World's first proper custom Mafia character
Ok, I know what's up. It's not unmapped faces either. These are simply isolated vertices without faces at all. Just click "Remove Isolated Vertices" under Edit Geometry tab for Vertex editin ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 11:54 am   Subject: World's first proper custom Mafia character
No, more like an unmapped face among mapped ones. If you strip this mesh from UVW it exports without problems.
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 11:33 am   Subject: World's first proper custom Mafia character
There's something about the mesh UVW itself that scripts don't "like". It has nothing do to with skinning.

It's the same issue as described here http://mafiascene.com/forum/viewtopic.php? ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 10:30 am   Subject: World's first proper custom Mafia character
Yes, morphs/lods are optional. It seems like it errors on texture coordinates. Can you send me this file?
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 9:18 am   Subject: World's first proper custom Mafia character
Cautious Tutorial is there for a reason... Do you expect me to use my crystal ball and guess which value is missing?

Skin functions also changed a bit throughout different Max versions.
Also, is new m ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 7:08 am   Subject: World's first proper custom Mafia character
@Melhior It's not a nonsense. Tick Rigid Vertices like on screen before importing animation.

@huckleberrypie I was going to change UI but looks like I didn't in the end.


http://i.imgur.com/Uux ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sat Jul 18, 2020 9:10 pm   Subject: World's first proper custom Mafia character
[url=https://drive.google.com/file/d/1F52JJQtpa7cmFAyGzcB4Rr00hQc5z37Z/view?usp=sharing]Download Link

1. 4DS import/export
2. 5DS import/export
3. 6DS import/export
4. Part of the tutorial
  Topic: Breakable glass
Duelist

Replies: 7
Views: 2420

PostForum: Modding Tutorials   Posted: Sat Jun 27, 2020 4:07 pm   Subject: Breakable glass
Why reinvent the wheel? It was figured out how to make glass breakable like in original missions 3 years ago.

http://mafiascene.com/forum/viewtopic.php?p=126890#126890
  Topic: World's first proper custom Mafia character
Duelist

Replies: 127
Views: 44538

PostForum: Mafia Mods   Posted: Sat Jun 27, 2020 4:04 pm   Subject: Re: World's first proper custom Mafia character
Glad to know you're back and kicking. Your mods have definitely opened up eyes on the forums here.

I'm not. I'll drop some stuff and I'm mostlikely off. But who knows, I registered here with trash ...
 
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