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  Topic: World's first proper custom Mafia character
Duelist

Replies: 45
Views: 8169

PostForum: Mafia Mods   Posted: Sat Jul 21, 2018 11:19 am   Subject: World's first proper custom Mafia character
I've solved terrible performance of exporting vertex normals. It was just a really really dumb part of the code in one of the loops. Even though I was looking at it whole time nothing occured to me Sticking out tongue ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 897

PostForum: Ask a Modder - Tools   Posted: Fri Jul 13, 2018 2:49 pm   Subject: Looking for latest 3DS Max export script
Doesn't seem like an exporter error. Did you overwrite an object that had lightmap created or face collision assigned to it in the scene? This would generate this kind of error since you're changing s ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 120
Views: 38340

PostForum: Mafia Mods   Posted: Wed Jul 11, 2018 9:45 pm   Subject: Mafia Freeride-Expansion Country+city
Ech, another bunch of lights that has to be adjusted to fit the scene Confused Sticking out tongue

http://i.imgur.com/DJIuyuul.png
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 897

PostForum: Ask a Modder - Tools   Posted: Wed Jul 11, 2018 9:40 pm   Subject: Looking for latest 3DS Max export script
Yes, I wrote earlier that there might be something wrong with flags. It's fixed now. I've also fixed an importer error - it actually didn't import custom Mafia material but the default one. Flags can ...
  Topic: Changing race direction
Duelist

Replies: 5
Views: 618

PostForum: Modding Tutorials   Posted: Wed Jul 11, 2018 9:31 pm   Subject: Changing race direction
I advise to download Polish version of Check.bin editor so you can at least translate stuff: Download Link

There's a quirk in Check editor. You can't switch IDs in one go. First you have to "f ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 897

PostForum: Ask a Modder - Tools   Posted: Sat Jul 07, 2018 12:06 pm   Subject: Looking for latest 3DS Max export script
You mean slots from multi-material? If so click on "Set Number" button right from yellow circle.
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 897

PostForum: Ask a Modder - Tools   Posted: Fri Jul 06, 2018 3:54 pm   Subject: Looking for latest 3DS Max export script
Swapped textures will happen if you delete all faces of an particular texture from a mesh that has multi-material assigned (holds multiple textures) which would result in skipping some textures (red c ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 897

PostForum: Ask a Modder - Tools   Posted: Thu Jul 05, 2018 8:02 pm   Subject: Looking for latest 3DS Max export script
I do, but I'm still working on it Wink Version 3 is the newest and there are no texture bugs in there.

EDIT: Now that I'm thinking about it. It might not export "color key" flag properly. ...
  Topic: What makes glass breakable?
Duelist

Replies: 7
Views: 923

PostForum: Ask a Modder - Modding   Posted: Thu Jul 05, 2018 7:50 pm   Subject: What makes glass breakable?
It doesn't work because OBBs are a different kind of collisions. They are not 3D objects but flat 2D planes lying horizontally, without height. In order to get it work you have to rotate them 90 degre ...
  Topic: Changing race direction
Duelist

Replies: 5
Views: 618

PostForum: Modding Tutorials   Posted: Thu Jul 05, 2018 7:34 pm   Subject: Changing race direction
You have never rotated anything in MWE? What? Don't get me wrong but this is basic knowledge without which it's not even worth trying to mod Mafia. You should read MWE help files first and maybe officia ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 45
Views: 8169

PostForum: Mafia Mods   Posted: Sun Jul 01, 2018 10:56 am   Subject: Re: World's first proper custom Mafia character
Github? I know it's some kind of sharing code site but you can download it once it's ready and make your own changes with notepad. It's not closed source or anything.

Do you mind releasing that tes ...
  Topic: Changing race direction
Duelist

Replies: 5
Views: 618

PostForum: Modding Tutorials   Posted: Sat Jun 30, 2018 8:55 pm   Subject: Changing race direction
Short tutorial on reversing existing race direction.

1. Copy race mission folder and add "_mirror" suffix to its name,
2. Run Check.bin editor, open check.bin from newly created folder a ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 120
Views: 38340

PostForum: Mafia Mods   Posted: Sat Jun 30, 2018 6:59 pm   Subject: Re: Mafia Freeride-Expansion Country+city
Thanks Smile

have you ever considered making a video of your modelling in freeride.
You mean showing progress? Once I fill locations with missing props and create their lightmaps I'll create new to ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 45
Views: 8169

PostForum: Mafia Mods   Posted: Sat Jun 30, 2018 6:48 pm   Subject: Re: World's first proper custom Mafia character
Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it?
No progress there :/ At some point yes.

I look forward to the release. Smile
Smile

Good news, we're waiting. Normals ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 120
Views: 38340

PostForum: Mafia Mods   Posted: Tue Jun 26, 2018 6:44 pm   Subject: Mafia Freeride-Expansion Country+city
I actually did a lot in the last couple of days. Fixed some ugly normals at Bertone's Station using new test feature for the exporter. Some modeling errors on the Airport that I haven't noticed before ...
 
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