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  Topic: World's first proper custom Mafia character
Duelist

Replies: 61
Views: 10102

PostForum: Mafia Mods   Posted: Sat Nov 10, 2018 6:12 pm   Subject: Re: World's first proper custom Mafia character
Please continue doing amazing work Duelist. Without you, we wouldn't be where we are in Mafia modding today.
Thanks Smile Heh, and I registered here with "trash" nickname/email only to downloa ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 61
Views: 10102

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 5:36 pm   Subject: Re: World's first proper custom Mafia character
I don't know where you popped up from Duelist, but your stuff is incredible. Tutorial is much appreciated, too! Applause
From my mother's... No no no...don't do that! Hehe, thanks Smile

Considering how old the modding communit ...
  Topic: Changing race direction
Duelist

Replies: 7
Views: 1090

PostForum: Modding Tutorials   Posted: Fri Nov 09, 2018 4:53 pm   Subject: Changing race direction
Test bump for making this topic visible again.
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 122
Views: 40457

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 4:52 pm   Subject: Mafia Freeride-Expansion Country+city
Test bump for making this topic visible again.
  Topic: Racing circuits 4-pack
Duelist

Replies: 29
Views: 4903

PostForum: Mafia Mods   Posted: Fri Nov 09, 2018 4:46 pm   Subject: Racing circuits 4-pack
Test bump for making this topic visible again.
  Topic: World's first proper custom Mafia character
Duelist

Replies: 61
Views: 10102

PostForum: Mafia Mods   Posted: Thu Nov 08, 2018 8:53 pm   Subject: World's first proper custom Mafia character
I know that topics are going down or being bumped by replies. I mean not visible at all - even through "View your posts" option. Maybe I should have wrote removed instead of not visible. The ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 61
Views: 10102

PostForum: Mafia Mods   Posted: Thu Nov 08, 2018 4:58 pm   Subject: World's first proper custom Mafia character
I haven't done anything for the past months.

Normals still require some work. Import and export themselves work ok, but I'm doing some stuff with characters models in between and they are lost in t ...
  Topic: World's first proper custom Mafia character
Duelist

Replies: 61
Views: 10102

PostForum: Mafia Mods   Posted: Sat Jul 21, 2018 11:19 am   Subject: World's first proper custom Mafia character
I've solved terrible performance of exporting vertex normals. It was just a really really dumb part of the code in one of the loops. Even though I was looking at it whole time nothing occured to me Sticking out tongue ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 1172

PostForum: Ask a Modder - Tools   Posted: Fri Jul 13, 2018 2:49 pm   Subject: Looking for latest 3DS Max export script
Doesn't seem like an exporter error. Did you overwrite an object that had lightmap created or face collision assigned to it in the scene? This would generate this kind of error since you're changing s ...
  Topic: Mafia Freeride-Expansion Country+city
Duelist

Replies: 122
Views: 40457

PostForum: Mafia Mods   Posted: Wed Jul 11, 2018 9:45 pm   Subject: Mafia Freeride-Expansion Country+city
Ech, another bunch of lights that has to be adjusted to fit the scene Confused Sticking out tongue

http://i.imgur.com/DJIuyuul.png

ddddddddd
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 1172

PostForum: Ask a Modder - Tools   Posted: Wed Jul 11, 2018 9:40 pm   Subject: Looking for latest 3DS Max export script
Yes, I wrote earlier that there might be something wrong with flags. It's fixed now. I've also fixed an importer error - it actually didn't import custom Mafia material but the default one. Flags can ...
  Topic: Changing race direction
Duelist

Replies: 7
Views: 1090

PostForum: Modding Tutorials   Posted: Wed Jul 11, 2018 9:31 pm   Subject: Changing race direction
I advise to download Polish version of Check.bin editor so you can at least translate stuff: Download Link

There's a quirk in Check editor. You can't switch IDs in one go. First you have to "f ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 1172

PostForum: Ask a Modder - Tools   Posted: Sat Jul 07, 2018 12:06 pm   Subject: Looking for latest 3DS Max export script
You mean slots from multi-material? If so click on "Set Number" button right from yellow circle.
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 1172

PostForum: Ask a Modder - Tools   Posted: Fri Jul 06, 2018 3:54 pm   Subject: Looking for latest 3DS Max export script
Swapped textures will happen if you delete all faces of an particular texture from a mesh that has multi-material assigned (holds multiple textures) which would result in skipping some textures (red c ...
  Topic: Looking for latest 3DS Max export script
Duelist

Replies: 11
Views: 1172

PostForum: Ask a Modder - Tools   Posted: Thu Jul 05, 2018 8:02 pm   Subject: Looking for latest 3DS Max export script
I do, but I'm still working on it Wink Version 3 is the newest and there are no texture bugs in there.

EDIT: Now that I'm thinking about it. It might not export "color key" flag properly. ...
 
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