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  Topic: How can i install mods??
AsaSK

Replies: 1
Views: 12

PostForum: Mafia Mod Help   Posted: Mon Sep 24, 2018 3:58 pm   Subject: How can i install mods??
Why have you posted the same question twice? Locked.
  Topic: Finding a 'missing' sound file
AsaSK

Replies: 2
Views: 71

PostForum: Ask a Modder - Modding   Posted: Sat Sep 22, 2018 9:31 am   Subject: Finding a 'missing' sound file
So in Game.exe it's named 'nadzemka.wav' (which makes sense as it's the overhead train; the train has other sounds but I couldn't find their names), and yeah - it sounds like the train running between ...
  Topic: Finding a 'missing' sound file
AsaSK

Replies: 2
Views: 71

PostForum: Ask a Modder - Modding   Posted: Fri Sep 21, 2018 6:13 pm   Subject: Finding a 'missing' sound file
I'm trying to insert a sound I know exists and plays in Freeride, but it doesn't exist in the sounds .DTA archive. It's referenced in Game.exe hex as a wav file and like I said it plays in Freeride, s ...
  Topic: [Solved] Remove cutscene black bars
AsaSK

Replies: 4
Views: 383

PostForum: Mafia I Help   Posted: Mon Aug 13, 2018 10:54 am   Subject: [Solved] Remove cutscene black bars
I think you're right about that, MafiaScript commands are hardcoded into Game.exe.

https://image.ibb.co/cH7zbU/RLFhex.png

My mod has a black-and-white menu, but I haven't seen the mod you're re ...
  Topic: [Solved] Remove cutscene black bars
AsaSK

Replies: 4
Views: 383

PostForum: Mafia I Help   Posted: Sun Aug 12, 2018 9:24 pm   Subject: [Solved] Remove cutscene black bars
The black bars seem to be generated by the recloadfull command. Previously I thought they were embedded in each individual .rep cutscene file found in RECORDS, but using the command without specifying ...
  Topic: New script engines for lighting and water
AsaSK

Replies: 7
Views: 633

PostForum: Mafia Mods   Posted: Mon Aug 06, 2018 9:10 am   Subject: Re: New script engines for lighting and water
Thanks for the responses Smile I am a little concerned about the possibility of lag. The water script should be okay in this regard because it isn't constantly looping and waits for certain checks (despi ...
  Topic: New script engines for lighting and water
AsaSK

Replies: 7
Views: 633

PostForum: Mafia Mods   Posted: Sat Aug 04, 2018 3:30 am   Subject: New script engines for lighting and water
Something ASM said the other week about Mafia being capable of imitating dynamic lighting struck a chord with me, so yesterday I thought I'd try and put together a script for pseudo-dynamic lighting/l ...
  Topic: Looking back: Mafia hype in the year 2000
AsaSK

Replies: 21
Views: 3702

PostForum: Mafia 1 Game   Posted: Thu Aug 02, 2018 4:06 pm   Subject: Re: Looking back: Mafia hype in the year 2000
Even though omissions were made, Mafia for the time it came out was and still is a damn impressive game with more attention to detail compared to most games today.

Oh absolutely, it's still far and ...
  Topic: Deanna Troi - returning from the dead...
AsaSK

Replies: 3
Views: 407

PostForum: Introductions   Posted: Thu Aug 02, 2018 3:45 pm   Subject: Deanna Troi - returning from the dead...
I remember seeing your name around the forums in 06/07 and having to look up who you were - hadn't seen a lot of Star Trek Embarassed
Along with DanC, Fruffles, PG and the gang (DanC came back to say hi wh ...
  Topic: Looking back: Mafia hype in the year 2000
AsaSK

Replies: 21
Views: 3702

PostForum: Mafia 1 Game   Posted: Thu Aug 02, 2018 3:27 pm   Subject: Looking back: Mafia hype in the year 2000
I'm certain that the detail level was cut down due to engine/technology limitations. In one of the articles posted earlier, Vavra mentioned huge frame drops, ergo the city being redesigned multiple ti ...
  Topic: The Mafioso Mod
AsaSK

Replies: 108
Views: 98310

PostForum: Mafia Mods   Posted: Wed Aug 01, 2018 6:05 pm   Subject: The Mafioso Mod
Really cool! Can't wait for more.

Thanks, dude Smile

I'm not too fond of behind-the-scenes stuff as a rule, some things it's nice to let people find for themselves, but this is kind of a placeholde ...
  Topic: Post-export model displacement
AsaSK

Replies: 1
Views: 348

PostForum: Ask a Modder - Tools   Posted: Mon Jul 30, 2018 6:29 pm   Subject: Post-export model displacement
Hi all, this is something I've noticed repeatedly over the years - when exported to 4DS, models with multiple 'objects'/components sometimes fragment so that some of these components (e.g. stairs or d ...
  Topic: How to give an actor a Weapon in Bscriptview?
AsaSK

Replies: 9
Views: 427

PostForum: Ask a Modder - Modding   Posted: Sat Jul 28, 2018 5:32 pm   Subject: Re: How to give an actor a Weapon in Bscriptview?
@AsaSK - is that sarcasm? Wink

Not at all, although I was worried it might look that way Cool shades
  Topic: How to give an actor a Weapon in Bscriptview?
AsaSK

Replies: 9
Views: 427

PostForum: Ask a Modder - Modding   Posted: Fri Jul 27, 2018 10:08 pm   Subject: Re: How to give an actor a Weapon in Bscriptview?
This is basic work in scrypting Mafia, you need to research more before you can progress anywhere.

Applause Applause Applause
  Topic: The Mafioso Mod
AsaSK

Replies: 108
Views: 98310

PostForum: Mafia Mods   Posted: Wed Jul 18, 2018 1:14 pm   Subject: The Mafioso Mod
Not a huge update but recently I extended the factory environment. I'm reminded how awesome the lighting in mission 3 is every time I play it - it's gorgeous - so I decided to recreate it for this ear ...
 
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