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  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Wed Jun 20, 2018 8:52 am   Subject: Mafia pre-release screenshots (~400 screenshots!)
A lot of these former protagonists from that certain stage of early development are also still around, named 'GangsterXX'. In the Carlo's apartment shots that's 'Gangster04', but 'Gangster01' is also ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Wed Jun 20, 2018 1:09 am   Subject: Re: Mafia pre-release screenshots (~400 screenshots!)
Yeah it's good we have those locations basically unchanged, I think that one you weren't sure about might be the transition between Little Italy and Works Quarter. It's interesting that in the earlier ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Tue Jun 19, 2018 9:56 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)
Yeah it's good we have those locations basically unchanged, I think that one you weren't sure about might be the transition between Little Italy and Works Quarter. It's interesting that in the earlier ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Tue Jun 19, 2018 4:54 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)
I think it's highly likely that the 'fight club' shots are rigged, promotional. Whether the shot I referred to was canon or not, though, I really do think those are Tommy and Norman's models. Same clo ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Tue Jun 19, 2018 3:24 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)
I always found it interesting that the story looks like it originally ended with Tommy and Norman being gunned down mid-testimony in The Salieri Bar (although that might also have been staged for scre ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Mon Jun 18, 2018 3:29 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)
Ah I see, interesting info! Smile

Mmm my timeline was just based on loose screenshot/video guesswork, I think I ended up classing anything on Insanity 'Alpha' and anything on LS3D 'Beta' Laughing
And lik ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
AsaSK

Replies: 20
Views: 387

PostForum: Mafia 1 Game   Posted: Mon Jun 18, 2018 10:14 am   Subject: Mafia pre-release screenshots (~400 screenshots!)
Just for information's sake, here's a couple of Alpha-related posts I made regarding some of the screenshots not so long ago Smile

https://image.ibb.co/hR68OR/fig0.png

Just about everybody with a ...
  Topic: Looking back: Mafia hype in the year 2000
AsaSK

Replies: 16
Views: 1880

PostForum: Mafia 1 Game   Posted: Sat Jun 16, 2018 3:16 pm   Subject: Re: Looking back: Mafia hype in the year 2000
Great collection.
The early attempts at the UI (as seen

All links broken Thinking
  Topic: Looking back: Mafia hype in the year 2000
AsaSK

Replies: 16
Views: 1880

PostForum: Mafia 1 Game   Posted: Fri Jun 15, 2018 8:23 pm   Subject: Looking back: Mafia hype in the year 2000
Woah, there's even some there I haven't seen.. I wanted to make a post grouping these by hypothesised development stage, just haven't had the time to do it yet. Great archive!
  Topic: Change freeride start location
AsaSK

Replies: 4
Views: 142

PostForum: Ask a Modder - Modding   Posted: Wed Jun 13, 2018 9:35 am   Subject: Change freeride start location
Hi SooperK,

Each spawn point in 'Freeride - City Daytime' is defined by a particular standard object in Freeride/Scene2.bin..

Little Italy - 'Emeth_1'
Central Island - 'Emeth_2'
Downtown - 'Em ...
  Topic: What did the patches actually change?
AsaSK

Replies: 2
Views: 373

PostForum: Mafia 1 Game   Posted: Sun Jun 03, 2018 2:44 am   Subject: What did the patches actually change?
I've installed the GOG version of Mafia (1.3) on my laptop so I can mod cross-platform, and I got curious as to what specific changes were actually made with each of these patches. Over the years I've ...
  Topic: Model Changing in-game
AsaSK

Replies: 11
Views: 394

PostForum: Ask a Modder - Modding   Posted: Sun Jun 03, 2018 12:43 am   Subject: Re: Model Changing in-game
I am on a different computer, so I can't give you specifics, but theres a command that defines where the script should go to (which label) after event_use ab.
As a result, putting a different label ...
  Topic: Model Changing in-game
AsaSK

Replies: 11
Views: 394

PostForum: Ask a Modder - Modding   Posted: Sat Jun 02, 2018 10:19 pm   Subject: Re: Model Changing in-game
Okay, so I am making some progress as when I start the game my model is no longer changing which is good. When I go to the human where I can change models, it is letting me change, but the script is r ...
  Topic: Model Changing in-game
AsaSK

Replies: 11
Views: 394

PostForum: Ask a Modder - Modding   Posted: Sat Jun 02, 2018 7:01 am   Subject: Model Changing in-game
It probably stacked several of the same detector together for different model options. If you repeat the 'event_ab' one below the other, they should stack like a proper menu in-game. Same principle as ...
  Topic: World's first proper custom Mafia character
AsaSK

Replies: 32
Views: 5018

PostForum: Mafia Mods   Posted: Fri Jun 01, 2018 11:20 pm   Subject: World's first proper custom Mafia character
It's excellent that new ground is still being broken in Mafia. Long live!
 
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