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  Topic: Remove cutscene black bars
AsaSK

Replies: 3
Views: 136

PostForum: Mafia I Help   Posted: Mon Aug 13, 2018 10:54 am   Subject: Remove cutscene black bars
I think you're right about that, MafiaScript commands are hardcoded into Game.exe.

https://image.ibb.co/cH7zbU/RLFhex.png

My mod has a black-and-white menu, but I haven't seen the mod you're re ...
  Topic: Remove cutscene black bars
AsaSK

Replies: 3
Views: 136

PostForum: Mafia I Help   Posted: Sun Aug 12, 2018 9:24 pm   Subject: Remove cutscene black bars
The black bars seem to be generated by the recloadfull command. Previously I thought they were embedded in each individual .rep cutscene file found in RECORDS, but using the command without specifying ...
  Topic: New script engines for lighting and water
AsaSK

Replies: 7
Views: 389

PostForum: Mafia Mods   Posted: Mon Aug 06, 2018 9:10 am   Subject: Re: New script engines for lighting and water
Thanks for the responses Smile I am a little concerned about the possibility of lag. The water script should be okay in this regard because it isn't constantly looping and waits for certain checks (despi ...
  Topic: New script engines for lighting and water
AsaSK

Replies: 7
Views: 389

PostForum: Mafia Mods   Posted: Sat Aug 04, 2018 3:30 am   Subject: New script engines for lighting and water
Something ASM said the other week about Mafia being capable of imitating dynamic lighting struck a chord with me, so yesterday I thought I'd try and put together a script for pseudo-dynamic lighting/l ...
  Topic: Looking back: Mafia hype in the year 2000
AsaSK

Replies: 21
Views: 3252

PostForum: Mafia 1 Game   Posted: Thu Aug 02, 2018 4:06 pm   Subject: Re: Looking back: Mafia hype in the year 2000
Even though omissions were made, Mafia for the time it came out was and still is a damn impressive game with more attention to detail compared to most games today.

Oh absolutely, it's still far and ...
  Topic: Deanna Troi - returning from the dead...
AsaSK

Replies: 3
Views: 219

PostForum: Introductions   Posted: Thu Aug 02, 2018 3:45 pm   Subject: Deanna Troi - returning from the dead...
I remember seeing your name around the forums in 06/07 and having to look up who you were - hadn't seen a lot of Star Trek Embarassed
Along with DanC, Fruffles, PG and the gang (DanC came back to say hi wh ...
  Topic: Looking back: Mafia hype in the year 2000
AsaSK

Replies: 21
Views: 3252

PostForum: Mafia 1 Game   Posted: Thu Aug 02, 2018 3:27 pm   Subject: Looking back: Mafia hype in the year 2000
I'm certain that the detail level was cut down due to engine/technology limitations. In one of the articles posted earlier, Vavra mentioned huge frame drops, ergo the city being redesigned multiple ti ...
  Topic: The Mafioso Mod
AsaSK

Replies: 108
Views: 97423

PostForum: Mafia Mods   Posted: Wed Aug 01, 2018 6:05 pm   Subject: The Mafioso Mod
Really cool! Can't wait for more.

Thanks, dude Smile

I'm not too fond of behind-the-scenes stuff as a rule, some things it's nice to let people find for themselves, but this is kind of a placeholde ...
  Topic: Post-export model displacement
AsaSK

Replies: 0
Views: 118

PostForum: Ask a Modder - Tools   Posted: Mon Jul 30, 2018 6:29 pm   Subject: Post-export model displacement
Hi all, this is something I've noticed repeatedly over the years - when exported to 4DS, models with multiple 'objects'/components sometimes fragment so that some of these components (e.g. stairs or d ...
  Topic: How to give an actor a Weapon in Bscriptview?
AsaSK

Replies: 9
Views: 278

PostForum: Ask a Modder - Modding   Posted: Sat Jul 28, 2018 5:32 pm   Subject: Re: How to give an actor a Weapon in Bscriptview?
@AsaSK - is that sarcasm? Wink

Not at all, although I was worried it might look that way Cool shades
  Topic: How to give an actor a Weapon in Bscriptview?
AsaSK

Replies: 9
Views: 278

PostForum: Ask a Modder - Modding   Posted: Fri Jul 27, 2018 10:08 pm   Subject: Re: How to give an actor a Weapon in Bscriptview?
This is basic work in scrypting Mafia, you need to research more before you can progress anywhere.

Applause Applause Applause
  Topic: The Mafioso Mod
AsaSK

Replies: 108
Views: 97423

PostForum: Mafia Mods   Posted: Wed Jul 18, 2018 1:14 pm   Subject: The Mafioso Mod
Not a huge update but recently I extended the factory environment. I'm reminded how awesome the lighting in mission 3 is every time I play it - it's gorgeous - so I decided to recreate it for this ear ...
  Topic: Sector editing
AsaSK

Replies: 0
Views: 201

PostForum: Ask a Modder - Modding   Posted: Tue Jul 17, 2018 8:09 pm   Subject: Sector editing
As far as I know, we don't yet have a tool that allows the creation/editing of sectors. Is there currently any other way of doing this? Thinking
It would be nice to have lights operate in specific rooms on ...
  Topic: M Editor
AsaSK

Replies: 53
Views: 13585

PostForum: Mafia Mods   Posted: Sun Jul 15, 2018 6:08 pm   Subject: M Editor
It's exciting to see script functionality implemented, it would be great to have a new (and stable) script editor
  Topic: Looking for latest 3DS Max export script
AsaSK

Replies: 11
Views: 760

PostForum: Ask a Modder - Tools   Posted: Sat Jul 14, 2018 1:18 pm   Subject: Looking for latest 3DS Max export script
Ah you were right, an existing lightmap was the issue. I had no idea it could cause such a bizarre geometry effect..
 
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