FAQFAQ    Board RulesBoard Rules    SearchSearch    LotteryLottery    RouletteRoulette    UsergroupsUsergroups
     RegisterRegister  ProfileProfile    Log in to check your private messagesLog in to check your private messages    Shop    Log inLog in 
View posts since last visitView your postsView unanswered posts

Search found 662 matches
Mafiascene.com Forum Index
Author Message
  Topic: Breakable glass
AsaSK

Replies: 1
Views: 100

PostForum: Modding Tutorials   Posted: Sat Feb 22, 2020 10:57 am   Subject: Breakable glass
This is really useful information, thanks Tondmi!
  Topic: Paulie's Stories : History of Lost Heaven [p.1-2]
AsaSK

Replies: 45
Views: 21182

PostForum: Mafia Mods   Posted: Mon Feb 10, 2020 3:39 pm   Subject: Paulie's Stories : History of Lost Heaven [p.1-2]
Very much looking forward to this, Mammix Wink
  Topic: NPCs sliding around
AsaSK

Replies: 2
Views: 310

PostForum: Ask a Modder - Modding   Posted: Sat Feb 08, 2020 8:36 pm   Subject: Re: NPCs sliding around

Video unavailable
This video has been removed by the user

:<

Sorry! Here:

https://drive.google.com/open?id=1oy13GjVzw9NShqyaaFnyuwK3w8Ujh3T8
  Topic: NPCs sliding around
AsaSK

Replies: 2
Views: 310

PostForum: Ask a Modder - Modding   Posted: Thu Feb 06, 2020 7:30 pm   Subject: NPCs sliding around
Hi all, I have some (very) slightly uneven terrain - much more even than some of Lost Heaven's - and it's causing NPCs to 'slide' away.

Anyone got a fix for this? It would be a shame to have to set ...
  Topic: 3DS MAX .4ds import/export
AsaSK

Replies: 6
Views: 611

PostForum: Mafia Mod Help   Posted: Thu Feb 06, 2020 3:12 pm   Subject: 3DS MAX .4ds import/export
Thanks so much, dude!
  Topic: 3DS MAX .4ds import/export
AsaSK

Replies: 6
Views: 611

PostForum: Mafia Mod Help   Posted: Wed Feb 05, 2020 9:34 am   Subject: 3DS MAX .4ds import/export
*BUMP* Sad
  Topic: 3DS MAX .4ds import/export
AsaSK

Replies: 6
Views: 611

PostForum: Mafia Mod Help   Posted: Tue Jan 28, 2020 12:52 pm   Subject: 3DS MAX .4ds import/export
Replied to your PM
  Topic: ps2 model extraction
AsaSK

Replies: 2
Views: 416

PostForum: Ask a Modder - Modding   Posted: Sun Jan 26, 2020 3:12 pm   Subject: ps2 model extraction
I did 9pohar.4ds (modified), xzabrana.4ds, 2pajdulaci, sv.4ds, 9vuz01.4ds.
As for the people, ReditelB.4ds, Tommy.4ds, Enemy09.4ds, Enemy08.4ds, pol12.4ds, SalMan01K.4ds, civil11.4ds, Czena07.4ds, Bg ...
  Topic: 3DS MAX .4ds import/export
AsaSK

Replies: 6
Views: 611

PostForum: Mafia Mod Help   Posted: Sun Jan 26, 2020 12:07 pm   Subject: 3DS MAX .4ds import/export
Hi all, long time no see!

I wanted to ask whether anyone has the 3DS MAX .4ds import/export scripts by Mr F. I seem to have misplaced mine Thinking

  Topic: Merry Christmas, MafiaScene!
AsaSK

Replies: 5
Views: 826

PostForum: Mafia 1 Game   Posted: Wed Dec 25, 2019 12:45 am   Subject: Merry Christmas, MafiaScene!
https://i.ibb.co/1mhQ4L3/MS-Xmas2019.png
  Topic: Testing a ride-able train
AsaSK

Replies: 9
Views: 1324

PostForum: Mafia Mods   Posted: Tue Oct 29, 2019 11:15 am   Subject: Testing a ride-able train
dim_flt 10
dim_frm 1

findframe 0, "Train"

label FORWARDCHECK
ctrl_read 0, UP1
if flt[0] = 1, -1, FORWARDCHECK

label MOVETRAIN
frm_getpos 0, 1
let flt[1] = flt&# ...
  Topic: Testing a ride-able train
AsaSK

Replies: 9
Views: 1324

PostForum: Mafia Mods   Posted: Mon Oct 28, 2019 5:18 pm   Subject: Testing a ride-able train
Unfortunately there are two problems with that. It's beyond the capability of MafiaScript to make the train turn the way I'm doing it, so it can only strafe (see the image below), and making it turn w ...
  Topic: Testing a ride-able train
AsaSK

Replies: 9
Views: 1324

PostForum: Mafia Mods   Posted: Mon Oct 28, 2019 12:40 pm   Subject: Testing a ride-able train
So over the weekend I had some time on my hands and wanted to see if I could create a moving train you could ride and hop off at any time, for use in The Mafioso Mod. The results were good! Unfortunat ...
  Topic: Extracting 3D models from Mafia I
AsaSK

Replies: 8
Views: 1480

PostForum: Ask a Modder - Modding   Posted: Sat Oct 26, 2019 1:44 pm   Subject: Extracting 3D models from Mafia I
Hi Walek, I think [url=https://drive.google.com/uc?export=download&id=12EazQ6w6Jf8s4uwdI1lVh_ySEv49vrQi]this is probably what you're looking for.
  Topic: Mafia II: Which textures belong to which model?
AsaSK

Replies: 2
Views: 580

PostForum: Ask a Modder - Modding   Posted: Fri Oct 25, 2019 5:13 pm   Subject: Mafia II: Which textures belong to which model?
Hi all,

I'm a bit confused about how to assign the correct texture to Mafia II's models. I've extracted them from the .SDS archives and pulled them into 3DS MAX, but I have no idea how to identify ...
 
Page 1 of 45 Goto page 1, 2, 3 ... 43, 44, 45  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group

Generation Time: 0.019 | Queries: 22