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  Topic: Mafia 2: Modding Tookit (Very Experimental)
ASM.

Replies: 16
Views: 843

PostForum: Mafia Mods   Posted: Sat Jul 14, 2018 4:01 pm   Subject: Mafia 2: Modding Tookit (Very Experimental)
Great work there. Applause

Do you have some insight into the purpose of PREFAB, ItemDesc and EntityDataStorage resources?
  Topic: What makes glass breakable?
ASM.

Replies: 7
Views: 518

PostForum: Ask a Modder - Modding   Posted: Thu Jul 05, 2018 10:16 pm   Subject: What makes glass breakable?
What Duelist said. In case you use CTRL-K to create the OBBs I have a development build of MWE that generates properly rotated boxes. PM me if you're interested.

I did some experiments and there se ...
  Topic: World's first proper custom Mafia character
ASM.

Replies: 42
Views: 6385

PostForum: Mafia Mods   Posted: Sun Jul 01, 2018 5:17 pm   Subject: Re: World's first proper custom Mafia character

Github? I know it's some kind of sharing code site but you can download it once it's ready and make your own changes with notepad. It's not closed source or anything.

The advantage of using Githu ...
  Topic: World's first proper custom Mafia character
ASM.

Replies: 42
Views: 6385

PostForum: Mafia Mods   Posted: Sat Jun 30, 2018 11:25 pm   Subject: World's first proper custom Mafia character
Do you mind releasing that test scene shown in the video/screenshots in the first post at some point? Guilty
  Topic: MafiaCon v1.2 Help
ASM.

Replies: 22
Views: 13357

PostForum: Ask a Modder - Tools   Posted: Sat Jun 30, 2018 11:13 pm   Subject: Re: MafiaCon v1.2 Help
createactor is really just a toy command; it's basically a byproduct of createcar. The only commands for configuring the spawned actor besides that behavior value (which just seems to control some bas ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
ASM.

Replies: 38
Views: 2590

PostForum: Mafia 1 Game   Posted: Sat Jun 30, 2018 4:16 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)

That's interesting, though. I've thought about skybox changes but never really thought lights could be done, but the way you say it sounds very plausible.

I haven't tried to implement the idea ye ...
  Topic: What makes glass breakable?
ASM.

Replies: 7
Views: 518

PostForum: Ask a Modder - Modding   Posted: Sat Jun 30, 2018 4:06 pm   Subject: What makes glass breakable?

For a while I've been wondering what makes breakable glass in Mafia breakable. I understand that part of it is an OBB collision (material 24), but I can't seem to replicate the broken glass falling ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
ASM.

Replies: 38
Views: 2590

PostForum: Mafia 1 Game   Posted: Mon Jun 25, 2018 10:15 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)

And with the real-time sky/lights/lightmapping issue, I'm not sure that technology was around in any FPS at that time. But Mafia broke enough game design boundaries as it is Wink

Theoretically it s ...
  Topic: Mafia pre-release screenshots (~400 screenshots!)
ASM.

Replies: 38
Views: 2590

PostForum: Mafia 1 Game   Posted: Tue Jun 19, 2018 9:55 pm   Subject: Mafia pre-release screenshots (~400 screenshots!)
Really interesting screenshot collection. Applause

I remember seeing some of them in a games magazine back in the day (GameStar or PCPlayer or something) which instantly got me hooked on the game.


...
  Topic: Looking back: Mafia hype in the year 2000
ASM.

Replies: 16
Views: 2588

PostForum: Mafia 1 Game   Posted: Sat Jun 16, 2018 5:32 pm   Subject: Re: Looking back: Mafia hype in the year 2000
TBH I didn't realise that Mafia 1 used navmeshes for peds.
The navdata in the screenshot posted by AsaSK indeed looks quite meshy but as far as I know Mafia uses node-based navigation.
  Topic: Looking back: Mafia hype in the year 2000
ASM.

Replies: 16
Views: 2588

PostForum: Mafia 1 Game   Posted: Thu Jun 14, 2018 9:32 pm   Subject: Looking back: Mafia hype in the year 2000
Overdoze over at betaarchive.com has assembled a collection of pre-release screenshots (~350 in total). [url=https://www.betaarchive.com/forum/viewtopic.php?p=431823&sid=592e9c7c3939176e563352dc58 ...
  Topic: Mafia World Editor
ASM.

Replies: 104
Views: 55687

PostForum: Mafia Mods   Posted: Fri Jun 01, 2018 3:44 pm   Subject: Re: Mafia World Editor

OK I downloaded the mafia community mod, then ran the patch and that succeeded but now the Editor runs deathly slow..? It was OK before, my PC is no slouch either.. ugh. Me and modding do not get o ...
  Topic: Mafia World Editor
ASM.

Replies: 104
Views: 55687

PostForum: Mafia Mods   Posted: Tue May 29, 2018 9:56 pm   Subject: Re: Mafia World Editor
Just redownloaded Mafia 1 again from GOG. Is there a tutorial on this Editor? I loaded in freeride extreme but I am lost. Say I want to place a phonebooth, how do I do that and then load the game with ...
  Topic: Expanding Yellow Petes Gunshop
ASM.

Replies: 3
Views: 402

PostForum: Ask a Modder - Modding   Posted: Tue May 29, 2018 9:38 pm   Subject: Expanding Yellow Petes Gunshop
Agreed, that sounds like a sector issue.

Sectors are basically convex meshes. The game checks what sector the camera is currently in and renders objects in that sector as well as any sectors that a ...
  Topic: Objects not inserting in MWE
ASM.

Replies: 6
Views: 546

PostForum: Ask a Modder - Tools   Posted: Sat May 26, 2018 1:01 pm   Subject: Re: Objects not inserting in MWE

***SOLVED*** silly mistake! I was not running Bscript as the admin. Ran as admin, inserted human, went into editor, and as normal was floating above the camera. However, none of these changes are sh ...
 
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