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  Topic: Mafia World Editor
ASM.

Replies: 81
Views: 49482

PostForum: Mafia Mods   Posted: Mon Mar 19, 2018 11:53 pm   Subject: Re: Mafia World Editor

For this scene? I couldn't tell if there's a difference.

Hm I tried it myself and this is what I got:
http://www.ccgm.de/Mafia/Editor/VertexLightmap.png

Now an in-game shot without lightmaps ...
  Topic: Mafia 1 - Problem with turn off urban sounds
ASM.

Replies: 4
Views: 603

PostForum: Ask a Modder - Modding   Posted: Sat Mar 17, 2018 5:19 pm   Subject: Mafia 1 - Problem with turn off urban sounds
Actually the go-to way for separating sound environments is to use sectors. Each sound object has a sector list specifying the sectors the sound is meant to be active in. In case of city ambient sound ...
  Topic: backdrops
ASM.

Replies: 2
Views: 391

PostForum: Ask a Modder - Modding   Posted: Sat Mar 17, 2018 5:07 pm   Subject: backdrops
You can find out what skybox model each mission uses by looking for model objects attached to the Backdrop sector sector.

Many years ago I assembled a small list of models:

o_m_8.4ds Free ...
  Topic: 5ds
ASM.

Replies: 3
Views: 449

PostForum: Ask a Modder - Modding   Posted: Sat Mar 17, 2018 4:59 pm   Subject: 5ds
*.5ds file contain animation data and as far as I am aware there're currently no tools available for this format. As far as viewing is concerned you can play them back in Mafia by writing a MafiaScrip ...
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Sat Mar 17, 2018 4:44 pm   Subject: Default controls
Heh, another limit to my knowledge. Laughing

The thing is, in case of the default transmission mode I already knew where the game stores it in the C_player instance from my work on MSE. Since the offs ...
  Topic: World's first proper custom Mafia character
ASM.

Replies: 29
Views: 3020

PostForum: Mafia Mods   Posted: Sat Mar 17, 2018 4:25 pm   Subject: World's first proper, custom Mafia character
I agree, great work. Applause

Do you also plan to support other object types such as sectors, glows, mirrors etc. at some point?
  Topic: Collisions and how to make them
ASM.

Replies: 11
Views: 991

PostForum: Ask a Modder - Modding   Posted: Wed Mar 07, 2018 12:12 am   Subject: Collisions and how to make them
Sent you a PM. Smile
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Mon Mar 05, 2018 1:00 am   Subject: Re: Default controls

How do you know these things? That's amazing.

IDA (Interactive Disassembler) is your friend. Smile


1. This does not work for racing. Not really speaking to the mod, although the more the merrie ...
  Topic: Collisions and how to make them
ASM.

Replies: 11
Views: 991

PostForum: Ask a Modder - Modding   Posted: Sun Mar 04, 2018 5:02 pm   Subject: Re: Collisions and how to make them

I have wierd behavior. for some reason
I can't download the file. It asks me to login. Sad


p.s.: also I can't build lightmaps on this scene for some reason, can you tell me why

That's hard ...
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Sun Mar 04, 2018 3:34 pm   Subject: Re: Default controls

Moving on... Oops!

As in "Yep, found it." or "Nope, I'll do something else."? Thinking


Is there some way to repack game.exe? I can't overwrite files in the existing .exe, I alread ...
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Sat Mar 03, 2018 4:15 pm   Subject: Default controls
Ah I see. Looks like your hex editor opens the PE sections individually so the start of .text is at 0 rather than 1000. This means the offset you're looking for is 192B33.
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Fri Mar 02, 2018 11:50 pm   Subject: Default controls
1.1? Shocked

That would be 193B33 then.
  Topic: Collisions and how to make them
ASM.

Replies: 11
Views: 991

PostForum: Ask a Modder - Modding   Posted: Thu Mar 01, 2018 12:52 pm   Subject: Re: Collisions and how to make them

is there a way to make collision for interiors beyond MWE and then put them into editor?

I currently see two options:

You can create invisible collision meshes for your interior in your DCC pa ...
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Thu Mar 01, 2018 12:05 pm   Subject: Default controls
Go to offset CBAD3 (v1.0)/1940D3 (v1.2). You should see 9E there which you need to replace with 86.

(That's assuming you have an unpacked Game.exe I might add. If you're using the original Game.exe ...
  Topic: Default controls
ASM.

Replies: 23
Views: 1470

PostForum: Ask a Modder - Modding   Posted: Wed Feb 28, 2018 11:59 pm   Subject: Default controls
For v1.0 patch

.text:004CBAD2 mov [esi+0ADBh], bl

(file offset CBAD2) to write 1 instead of 0 like it currently does, for example by writing 0x86 to 004CBAD3 with ...
 
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